Replay
  • HumanTrof
    1. Archmage, level 3
    2. Mountain King, level 2
  • HumanKas
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:11:32
Patch
2.00
Downloads
19
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 21, 2026 by kover2177
Game breakdown

Trof (Trof#21166)

203 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Footman10
  • Spell Breaker5
  • Priest3

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Lesser Clarity Potion1

Control groups

Group 1236789
Set 54 12 8 1 2 1 1
Used 338 134 40 115 70 72 4
Actions by type
Right clicks
660
Selections
394
Control group selections
773
Control groups set
79
Build and train orders
76
Abilities
14
Basic commands
133
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Kas (MagicGnome#221204)

209 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant16
  • Footman8
  • Priest4

Buildings

  • Farm7
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Boots of Speed1

Control groups

Group 12345
Set 24 27 8 11 4
Used 280 130 102 136 162
Actions by type
Right clicks
584
Selections
398
Control group selections
810
Control groups set
74
Build and train orders
103
Abilities
20
Basic commands
214
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,550 2:53 3,100 5:46 4,650 8:39 6,200 11:32
Army2,830
Economy900
Production640
Technology460
Support1,370
Human
5,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,550 2:53 3,100 5:46 4,650 8:39 6,200 11:32
Army1,620
Economy1,585
Production820
Technology390
Support1,080
11:32 / 11:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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