Replay
  • Night ElfSoYma
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 5
  • HumanKas
    1. Archmage, level 5
    2. Naga Sea Witch, level 5
vs
Game length
00:25:32
Patch
2.00
Downloads
21
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 21, 2026 by Stowka
Game breakdown

SoYma (SoYma#2943)

276 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp19
  • Druid of the Claw10
  • Dryad6
  • Archer2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Zeppelin1

Buildings

  • Moon Well8
  • Altar of Elders2
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 3
  • Reinforced HidesLevel 2
  • Nature's BlessingLevel 2
  • Well Spring

Items

  • Potion of Healing2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1
  • Scroll of Healing1
  • Dust of Appearance1

Control groups

Group 12345
Set 222 11 2 4 2
Used 1490 446 1198 90 19
Actions by type
Right clicks
2040
Selections
870
Control group selections
3243
Control groups set
241
Build and train orders
172
Abilities
136
Basic commands
23
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
9

Kas (MagicGnome#221204)

208 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Peasant21
  • Rifleman10
  • Footman8
  • Priest6
  • Spell Breaker6
  • Sorceress5
  • Knight1

Buildings

  • Scout Tower13
  • Farm10
  • Guard Tower9
  • Town Hall3
  • Altar of Kings2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Long Rifles
  • GunpowderLevel 2
  • Priest TrainingLevel 2
  • Sorceress Training
  • PlatingLevel 2
  • SwordsLevel 3

Items

  • Scroll of Healing5
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal2
  • Boots of Speed1

Control groups

Group 1234
Set 70 45 13 11
Used 524 347 143 206
Group 5789
Set 1 1 1 1
Used 201 0 1 3
Actions by type
Right clicks
1518
Selections
1162
Control group selections
1425
Control groups set
143
Build and train orders
183
Abilities
56
Basic commands
562
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

NightelfData incomplete
12,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,266 6:23 8,533 12:46 12,799 19:09 17,065 25:32
Army4,360
Economy1,480
Production820
Technology1,330
Support4,665

Partial spend: actions with unknown prices are excluded.

Human
17,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,266 6:23 8,533 12:46 12,799 19:09 17,065 25:32
Army6,250
Economy2,730
Production820
Technology1,485
Support5,780
25:32 / 25:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays