Replay
  • Night ElfAspect
    1. Warden, level 4
  • HumanTrof
    1. Archmage, level 3
vs
Game length
00:08:44
Patch
2.00
Downloads
18
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 21, 2026 by Stowka
Game breakdown

Aspect (Aspect#21972)

267 APM

Heroes

  • WardenLevel 4
    1. Shadow Strike level 2
    2. Fan of Knives level 2

Units

  • Wisp23
  • Archer5

Buildings

  • Moon Well4
  • Ancient of Lore4
  • Altar of Elders2
  • Ancient of War2
  • Ancient of Wonders2
  • Tree of Ages1
  • Hunter's Hall1

Items

  • Lesser Clarity Potion1
  • Staff of Teleportation1
  • Boots of Speed1
  • Moonstone1

Control groups

Group 12345
Set 74 20 16 3 1
Used 265 136 239 68 269
Actions by type
Right clicks
498
Selections
223
Control group selections
977
Control groups set
114
Build and train orders
57
Abilities
37
Basic commands
152
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Trof (Trof#21166)

198 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant20
  • Footman13

Buildings

  • Farm5
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Backpack

Items

  • Boots of Speed1
  • Dust of Appearance1

Control groups

Group 123678
Set 42 15 2 1 1 1
Used 250 29 31 131 67 85
Actions by type
Right clicks
466
Selections
250
Control group selections
593
Control groups set
62
Build and train orders
60
Abilities
4
Basic commands
92
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Nightelf
5,260

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,416 2:11 2,833 4:22 4,249 6:33 5,665 8:44
Army650
Economy1,380
Production1,280
Technology320
Support1,630
Human
5,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,416 2:11 2,833 4:22 4,249 6:33 5,665 8:44
Army1,755
Economy1,885
Production340
Technology510
Support1,175
8:44 / 8:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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