Replay
  • OrcDanGer
    1. Far Seer, level 5
    2. Tauren Chieftain, level 5
    3. Shadow Hunter, level 4
  • HumanJperezimba
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:19:04
Patch
2.00
Downloads
19
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 20, 2026 by Stowka
Game breakdown

DanGer (DanGer#2365)

358 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 5
    1. Endurance Aura level 2
    2. War Stomp level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Peon14
  • Troll Headhunter/Berserker8
  • Troll Headhunter/Berserker8
  • Raider3
  • Wind Rider3
  • Kodo Beast2
  • Troll Witch Doctor2

Buildings

  • Orc Burrow8
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Beastiary1
  • Tauren Totem1
  • Spirit Lodge1

Upgrades

  • Berserker Upgrade
  • War Drums Damage Increase
  • Ensnare
  • Reinforced Defenses
  • Witch Doctor TrainingLevel 3

Items

  • Lesser Clarity Potion5
  • Healing Salve4
  • Orb of Lightning2
  • Scroll of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 143 19 1 1 2 3 2
Used 843 683 51 343 101 304 267
Actions by type
Right clicks
1786
Selections
1167
Control group selections
2592
Control groups set
171
Build and train orders
157
Abilities
71
Basic commands
523
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Jperezimba (JperezImba#1234)

230 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant11
  • Gryphon Rider8
  • Footman7
  • Priest6
  • Spell Breaker1

Buildings

  • Farm9
  • Altar of Kings3
  • Scout Tower2
  • Arcane Tower2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1
  • Gryphon Aviary1

Upgrades

  • Priest TrainingLevel 2
  • Storm HammersLevel 2

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Staff of Sanctuary2
  • Potion of Mana2
  • Boots of Speed1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 123456
Set 58 636 6 8 3 3
Used 144 415 7 212 185 89
Actions by type
Right clicks
1633
Selections
524
Control group selections
1052
Control groups set
714
Build and train orders
146
Abilities
51
Basic commands
7
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
11,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,758 4:46 5,515 9:32 8,273 14:18 11,030 19:04
Army4,295
Economy1,820
Production790
Technology940
Support3,185

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
10,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,758 4:46 5,515 9:32 8,273 14:18 11,030 19:04
Army4,210
Economy825
Production990
Technology905
Support3,565

Partial spend: actions with unknown prices are excluded.

19:04 / 19:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays