Replay
  • HumanMisterWinner
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:12:02
Patch
2.00
Downloads
19
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 20, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

186 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant8
  • Footman6
  • Priest4
  • Knight2

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Castle1
  • Lumber Mill1
  • Arcane Sanctum1
  • Blacksmith1

Upgrades

  • Priest TrainingLevel 2
  • Animal War Training

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1
  • Orb of Slow1

Control groups

Group 123456
Set 112 12 36 11 2 2
Used 160 44 141 86 248 15
Actions by type
Right clicks
520
Selections
374
Control group selections
694
Control groups set
175
Build and train orders
96
Abilities
32
Basic commands
162
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
0

GeneCoder (Gunnar#1165)

127 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant26
  • Footman23

Buildings

  • Farm7
  • Scout Tower4
  • Arcane Tower3
  • Barracks2
  • Lumber Mill2
  • Guard Tower2
  • Keep2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 2

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 12456
Set 12 1 2 2 2
Used 17 0 18 13 0
Actions by type
Right clicks
709
Selections
395
Control group selections
48
Control groups set
19
Build and train orders
111
Abilities
0
Basic commands
94
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
4

Timeline

Human
6,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,148 3:00 4,295 6:01 6,443 9:01 8,590 12:02
Army1,840
Economy600
Production490
Technology905
Support2,365
Human
8,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,148 3:00 4,295 6:01 6,443 9:01 8,590 12:02
Army3,105
Economy2,335
Production500
Technology990
Support1,660
12:02 / 12:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays