Replay
  • HumanMisterWinner
    1. Archmage, level 3
    2. Mountain King, level 1
  • OrcMarcko1
    1. Far Seer, level 2
vs
Game length
00:08:35
Patch
2.00
Downloads
17
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 20, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

208 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant9
  • Footman5
  • Rifleman3
  • Sorceress1
  • Priest1

Buildings

  • Farm7
  • Arcane Tower5
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 123456
Set 87 1 29 6 2 1
Used 123 1 162 107 242 17
Actions by type
Right clicks
387
Selections
238
Control group selections
652
Control groups set
126
Build and train orders
76
Abilities
2
Basic commands
89
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Marcko1 (marcko1a299#2211)

112 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1

Units

  • Peon8
  • Grunt7

Buildings

  • Orc Burrow5
  • Stronghold2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • War Mill1

Items

  • Lesser Clarity Potion1
  • Healing Salve1

Control groups

Group 1890
Set 11 1 1 1
Used 35 14 13 17
Actions by type
Right clicks
461
Selections
229
Control group selections
79
Control groups set
14
Build and train orders
45
Abilities
8
Basic commands
2
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
4,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,193 2:08 2,385 4:17 3,578 6:26 4,770 8:35
Army1,580
Economy675
Production490
Technology745
Support1,280
Orc
4,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,193 2:08 2,385 4:17 3,578 6:26 4,770 8:35
Army1,400
Economy600
Production360
Technology630
Support1,305
8:35 / 8:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays