Replay
  • OrcSolstice
    1. Far Seer, level 2
    2. Shadow Hunter, level 1
  • OrcMakaveli
    1. Far Seer, level 2
    2. Firelord, level 2
vs
Game length
00:09:10
Patch
2.00
Downloads
16
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 20, 2026 by Stowka
Game breakdown

Solstice (Solstice1221#11475)

150 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Shadow HunterLevel 1
    1. Serpent Ward level 1

Units

  • Peon9
  • Troll Headhunter/Berserker9

Buildings

  • Orc Burrow3
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1

Upgrades

  • Pillage

Items

  • Healing Salve2

Control groups

Group 125890
Set 6 18 7 1 1 1
Used 31 44 0 4 4 488
Actions by type
Right clicks
356
Selections
169
Control group selections
571
Control groups set
34
Build and train orders
49
Abilities
13
Basic commands
43
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Makaveli (Makaveli#2949)

111 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Troll Headhunter/Berserker14
  • Peon11

Buildings

  • Watch Tower6
  • Orc Burrow3
  • Stronghold2
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1

Upgrades

  • Reinforced DefensesLevel 2

Control groups

Group 12456
Set 6 5 1 1 1
Used 20 2 36 37 23
Actions by type
Right clicks
446
Selections
185
Control group selections
118
Control groups set
14
Build and train orders
72
Abilities
5
Basic commands
61
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Orc
3,970

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,346 2:17 2,693 4:35 4,039 6:52 5,385 9:10
Army1,215
Economy675
Production360
Technology705
Support1,015
OrcData incomplete
5,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,346 2:17 2,693 4:35 4,039 6:52 5,385 9:10
Army1,890
Economy825
Production360
Technology705
Support1,605

Partial spend: actions with unknown prices are excluded.

9:10 / 9:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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