Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
  • HumanJperezimba
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:16:48
Patch
2.00
Downloads
16
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 20, 2026 by Stowka
Game breakdown

MisterWinner (MisterWinner#21670)

206 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Footman21
  • Peasant15
  • Priest10
  • Knight9

Buildings

  • Farm12
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Lumber Harvesting
  • Priest TrainingLevel 3
  • Swords
  • Animal War Training
  • Plating

Items

  • Orb of Slow2
  • Staff of Sanctuary1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 126 25 48 12 3 2
Used 251 92 212 79 363 28
Actions by type
Right clicks
907
Selections
604
Control group selections
1025
Control groups set
216
Build and train orders
183
Abilities
58
Basic commands
221
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Jperezimba (JperezImba#1234)

235 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant10
  • Priest10
  • Footman9
  • Knight6

Buildings

  • Altar of Kings7
  • Farm7
  • Arcane Vault2
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Castle1
  • Arcane Sanctum1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Priest TrainingLevel 2
  • SwordsLevel 2
  • Animal War TrainingLevel 2
  • PlatingLevel 3

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1
  • Staff of Sanctuary1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 120 359 8 9 4 5
Used 119 285 21 276 234 100
Actions by type
Right clicks
1466
Selections
504
Control group selections
1035
Control groups set
505
Build and train orders
136
Abilities
35
Basic commands
6
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

HumanData incomplete
11,945

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,986 4:12 5,973 8:24 8,959 12:36 11,945 16:48
Army6,390
Economy1,125
Production640
Technology905
Support2,885

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
9,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,986 4:12 5,973 8:24 8,959 12:36 11,945 16:48
Army4,035
Economy750
Production1,570
Technology835
Support2,705

Partial spend: actions with unknown prices are excluded.

16:48 / 16:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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