Replay
  • OrcDanGer
    1. Far Seer, level 3
    2. Goblin Alchemist, level 1
  • OrcMarcko1
    1. Far Seer, level 1
vs
Game length
00:06:58
Patch
2.00
Downloads
16
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 20, 2026 by Stowka
Game breakdown

DanGer (DanGer#2365)

299 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Goblin AlchemistLevel 1
    1. Healing Spray level 1

Units

  • Peon7
  • Troll Headhunter/Berserker7

Buildings

  • Orc Burrow3
  • Stronghold2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Fortress1
  • Spirit Lodge1

Control groups

Group 1467
Set 49 1 1 2
Used 218 286 280 237
Actions by type
Right clicks
376
Selections
241
Control group selections
1021
Control groups set
53
Build and train orders
33
Abilities
1
Basic commands
76
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Marcko1 (marcko1a299#2211)

118 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1

Units

  • Peon8
  • Grunt7

Buildings

  • Voodoo Lounge3
  • Orc Burrow2
  • Altar of Storms1
  • Barracks1

Control groups

Group 1890
Set 7 1 1 1
Used 12 5 3 8
Actions by type
Right clicks
420
Selections
180
Control group selections
28
Control groups set
10
Build and train orders
29
Abilities
0
Basic commands
1
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Orc
3,750

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 938 1:44 1,875 3:29 2,813 5:13 3,750 6:58
Army945
Economy525
Production510
Technology955
Support815
Orc
3,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 938 1:44 1,875 3:29 2,813 5:13 3,750 6:58
Army1,400
Economy600
Production360
Technology0
Support710
6:58 / 6:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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