Replay
  • HumanGeneCoder
    1. Archmage, level 3
    2. Mountain King, level 2
  • OrcMakaveli
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:13:52
Patch
2.00
Downloads
17
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 20, 2026 by Stowka
Game breakdown

GeneCoder (Gunnar#1165)

124 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1

Units

  • Peasant11
  • Footman10
  • Rifleman3
  • Priest2
  • Gryphon Rider2
  • Knight1

Buildings

  • Farm6
  • Scout Tower3
  • Castle2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Sanctum1
  • Gryphon Aviary1

Upgrades

  • DefendLevel 2
  • Long Rifles
  • Swords
  • Masonry

Items

  • Scroll of Regeneration1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 19 3 1 4 1 1
Used 62 5 2 33 0 0
Actions by type
Right clicks
835
Selections
407
Control group selections
102
Control groups set
29
Build and train orders
107
Abilities
10
Basic commands
79
Item uses
0
Subgroup switches
0
Units removed from queue
3
Escape presses
5

Makaveli (Makaveli#2949)

118 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Shockwave level 2
    2. Endurance Aura level 2

Units

  • Troll Headhunter/Berserker8
  • Peon7
  • Troll Headhunter/Berserker4
  • Tauren3

Buildings

  • Orc Burrow4
  • Voodoo Lounge2
  • Fortress2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Great Hall1

Upgrades

  • Ranged Weapons
  • Troll Regeneration
  • Berserker Upgrade
  • Reinforced Defenses
  • PulverizeLevel 2

Items

  • Lesser Clarity Potion4
  • Healing Salve2
  • Scroll of Speed1
  • Orb of Lightning1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12456
Set 19 7 2 1 1
Used 64 16 60 50 36
Actions by type
Right clicks
743
Selections
305
Control group selections
226
Control groups set
30
Build and train orders
97
Abilities
26
Basic commands
71
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

HumanData incomplete
7,375

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,878 3:28 3,755 6:56 5,633 10:24 7,510 13:52
Army3,040
Economy825
Production630
Technology1,395
Support1,485

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
7,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,878 3:28 3,755 6:56 5,633 10:24 7,510 13:52
Army2,460
Economy910
Production495
Technology1,315
Support2,330

Partial spend: actions with unknown prices are excluded.

13:52 / 13:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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