Replay
  • HumanEKKO
    1. Archmage, level 2
    2. Firelord, level 1
  • HumanLeon
    1. Mountain King, level 3
vs
Game length
00:07:14
Patch
2.00
Downloads
16
Boulder Vale
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 18, 2026 by Stowka
Game breakdown

EKKO (EKKO#22549)

167 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Blizzard level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peasant8
  • Footman8

Buildings

  • Farm7
  • Scout Tower4
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1

Control groups

Group 1234
Set 22 15 5 1
Used 60 150 11 113
Actions by type
Right clicks
391
Selections
186
Control group selections
334
Control groups set
43
Build and train orders
55
Abilities
3
Basic commands
14
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Leon (LeonXIV#21701)

388 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant16
  • Footman11
  • Goblin Shredder1

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Town Hall1

Control groups

Group 12345
Set 49 3 27 28 17
Used 336 73 279 195 324
Actions by type
Right clicks
699
Selections
285
Control group selections
1207
Control groups set
124
Build and train orders
55
Abilities
28
Basic commands
87
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,031 1:48 2,063 3:37 3,094 5:25 4,125 7:14
Army1,080
Economy600
Production340
Technology320
Support940
Human
4,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,031 1:48 2,063 3:37 3,094 5:25 4,125 7:14
Army1,860
Economy1,585
Production340
Technology70
Support270
7:14 / 7:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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