Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 3
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:18:44
Patch
2.00
Downloads
29
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 17, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

215 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Thorns Aura level 2

Units

  • Wisp22
  • Druid of the Claw8
  • Dryad5
  • Archer2
  • Hippogryph2
  • Druid of the Talon2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Chimaera1

Buildings

  • Moon Well7
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Reinforced HidesLevel 4
  • Mark of the Claw
  • Corrosive Breath
  • Nature's Blessing
  • Druid of the Talon Training

Items

  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234560
Set 90 14 6 20 4 1 1
Used 646 303 223 159 23 17 1
Actions by type
Right clicks
1334
Selections
568
Control group selections
1372
Control groups set
136
Build and train orders
126
Abilities
105
Basic commands
307
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Kaho (Kaho#4557)

356 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp17
  • Druid of the Claw9
  • Forest Troll Berserker4
  • Hippogryph3
  • Archer2
  • Dryad2
  • Chimaera2
  • Forest Troll Shadow Priest1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Chimaera Roost1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Reinforced Hides
  • Corrosive BreathLevel 2

Items

  • Scroll of Healing2
  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Staff of Teleportation1

Control groups

Group 123456
Set 24 21 7 8 1 1
Used 1194 904 117 276 191 236
Actions by type
Right clicks
2480
Selections
921
Control group selections
2918
Control groups set
62
Build and train orders
115
Abilities
89
Basic commands
17
Item uses
9
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

NightelfData incomplete
12,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,115 4:41 6,230 9:22 9,345 14:03 12,460 18:44
Army4,385
Economy1,320
Production930
Technology1,050
Support4,775

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
12,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,115 4:41 6,230 9:22 9,345 14:03 12,460 18:44
Army5,160
Economy1,020
Production930
Technology1,220
Support3,995

Partial spend: actions with unknown prices are excluded.

18:44 / 18:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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