Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
  • Night ElfKaho
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 5
vs
Game length
00:25:03
Patch
2.00
Downloads
26
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 17, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

225 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 2

Units

  • Wisp24
  • Druid of the Claw15
  • Dryad5
  • Archer4
  • Goblin Zeppelin1

Buildings

  • Moon Well7
  • Tree of Ages4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Nature's Blessing

Items

  • Orb of Venom2
  • Lesser Clarity Potion2
  • Potion of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Preservation1
  • Scroll of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 95 18 2 11 12 1 1
Used 765 395 214 195 110 34 3
Actions by type
Right clicks
2189
Selections
803
Control group selections
1716
Control groups set
140
Build and train orders
183
Abilities
199
Basic commands
335
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Kaho (Kaho#4557)

326 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Keeper of the GroveLevel 5
    1. Entangling Roots level 2
    2. Thorns Aura level 3

Units

  • Druid of the Claw15
  • Wisp14
  • Archer4
  • Dryad1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 3
  • Mark of the Claw
  • Nature's Blessing

Items

  • Scroll of Healing3
  • Orb of Venom2
  • Potion of Lesser Invulnerability2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1

Control groups

Group 123456
Set 50 15 4 3 2 2
Used 1200 697 105 267 156 229
Actions by type
Right clicks
3345
Selections
1722
Control group selections
2654
Control groups set
76
Build and train orders
144
Abilities
133
Basic commands
20
Item uses
17
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

Nightelf
14,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,504 6:15 7,008 12:31 10,511 18:47 14,015 25:03
Army5,310
Economy1,440
Production640
Technology1,885
Support4,740
NightelfData incomplete
12,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,504 6:15 7,008 12:31 10,511 18:47 14,015 25:03
Army4,490
Economy840
Production820
Technology925
Support5,245

Partial spend: actions with unknown prices are excluded.

25:03 / 25:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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