Replay
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 5
    3. Dark Ranger, level 1
  • HumanInfi
    1. Beastmaster, level 5
    2. Paladin, level 3
vs
Game length
00:17:19
Patch
2.00
Downloads
46
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 16, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

212 APM

Heroes

  • Demon HunterLevel 4
    1. Evasion level 2
    2. Mana Burn level 2
  • Pandaren BrewmasterLevel 5
    1. Drunken Haze level 2
    2. Breath of Fire level 3
  • Dark RangerLevel 1
    1. Silence level 1

Units

  • Wisp29
  • Druid of the Talon6
  • Archer4
  • Druid of the Claw4
  • Dryad3
  • Goblin Shredder1

Buildings

  • Moon Well6
  • Tree of Eternity4
  • Ancient of Wind3
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Druid of the Talon TrainingLevel 2
  • Ultravision
  • Mark of the Claw
  • Strength of the Wild
  • Nature's Blessing

Items

  • Scroll of Healing6
  • Orb of Venom2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Moonstone1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1

Control groups

Group 1234560
Set 79 30 5 16 3 1 1
Used 421 226 216 177 38 1 5
Actions by type
Right clicks
1310
Selections
571
Control group selections
1084
Control groups set
135
Build and train orders
125
Abilities
101
Basic commands
284
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Infi (Infi#4362)

281 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Hawk level 2
  • PaladinLevel 3
    1. Holy Light level 1
    2. Devotion Aura level 2

Units

  • Peasant16
  • Dragonhawk Rider13
  • Footman9
  • Gryphon Rider4
  • Goblin Shredder1

Buildings

  • Farm9
  • Scout Tower9
  • Guard Tower4
  • Gryphon Aviary3
  • Barracks2
  • Arcane Tower2
  • Altar of Kings1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • SwordsLevel 2
  • ArmorLevel 2
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion4
  • Scroll of Healing2
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1
  • Staff of Sanctuary1

Control groups

Group 123450
Set 110 117 20 8 5 2
Used 629 535 155 230 289 2
Actions by type
Right clicks
1663
Selections
683
Control group selections
1840
Control groups set
262
Build and train orders
168
Abilities
44
Basic commands
113
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Nightelf
13,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,453 4:19 6,905 8:39 10,358 12:59 13,810 17:19
Army3,160
Economy2,080
Production1,090
Technology1,990
Support5,315
Human
13,810

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,453 4:19 6,905 8:39 10,358 12:59 13,810 17:19
Army5,310
Economy1,585
Production920
Technology1,460
Support4,535
17:19 / 17:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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