Replay
  • HumanInfi
    1. Archmage, level 3
    2. Firelord, level 3
  • Night ElfLawLiet
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:12:07
Patch
2.00
Downloads
62
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 16, 2026 by Stowka
Game breakdown

Infi (Infi#4362)

303 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 2
  • FirelordLevel 3
    1. Soul Burn level 1
    2. Incinerate level 2

Units

  • Peasant11
  • Rifleman9
  • Priest4
  • Sorceress4
  • Footman3

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Scout Tower1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Circlet of Nobility2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 123450
Set 89 74 16 11 12 2
Used 416 318 273 176 309 0
Actions by type
Right clicks
1048
Selections
521
Control group selections
1492
Control groups set
204
Build and train orders
97
Abilities
35
Basic commands
194
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
1

LawLiet (EndlessNight#49)

223 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp19
  • Archer9
  • Druid of the Claw4
  • Goblin Zeppelin1

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Improved Bows
  • Druid of the Claw TrainingLevel 2
  • Marksmanship
  • Well Spring
  • Ultravision
  • Mark of the Claw

Items

  • Staff of Teleportation1

Control groups

Group 123456
Set 56 26 4 8 5 1
Used 343 158 184 153 33 6
Actions by type
Right clicks
957
Selections
346
Control group selections
877
Control groups set
100
Build and train orders
111
Abilities
41
Basic commands
215
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
7,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,870 3:01 3,740 6:03 5,610 9:05 7,480 12:07
Army3,410
Economy825
Production490
Technology465
Support2,210
Nightelf
7,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,870 3:01 3,740 6:03 5,610 9:05 7,480 12:07
Army2,430
Economy1,820
Production640
Technology950
Support1,640
12:07 / 12:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays