Replay
  • Night ElfLawLiet
    1. Keeper of the Grove, level 5
    2. Demon Hunter, level 5
  • HumanInfi
    1. Archmage, level 6
    2. Mountain King, level 4
vs
Game length
00:18:28
Patch
2.00
Downloads
50
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 16, 2026 by Stowka
Game breakdown

LawLiet (EndlessNight#49)

241 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2

Units

  • Wisp40
  • Druid of the Claw9
  • Archer5
  • Dryad4
  • Faerie Dragon4
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Tree of Life2
  • Ancient of Wonders2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Strength of the WildLevel 3
  • Reinforced HidesLevel 3
  • Nature's Blessing
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Well Spring
  • Ultravision
  • Mark of the Claw

Items

  • Scroll of Healing3
  • Moonstone2
  • Orb of Venom2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Dust of Appearance1

Control groups

Group 1234560
Set 72 32 7 9 6 1 1
Used 521 342 224 160 85 14 1
Actions by type
Right clicks
1619
Selections
730
Control group selections
1347
Control groups set
128
Build and train orders
183
Abilities
97
Basic commands
284
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Infi (Infi#4362)

284 APM

Heroes

  • ArchmageLevel 6
    1. Brilliance Aura level 3
    2. Blizzard level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant18
  • Spell Breaker12
  • Footman11
  • Rifleman6
  • Priest4
  • Sorceress3

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower3
  • Guard Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Priest Training
  • Swords
  • Defend
  • PlatingLevel 2
  • Gunpowder
  • Sorceress Training

Items

  • Scroll of Healing5
  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Dust of Appearance2
  • Ivory Tower2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Staff of Teleportation1
  • Tome of Retraining1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234590
Set 91 96 16 12 16 1 2
Used 540 456 262 235 296 0 5
Actions by type
Right clicks
1586
Selections
951
Control group selections
1794
Control groups set
234
Build and train orders
207
Abilities
81
Basic commands
294
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
15,200

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,800 4:37 7,600 9:14 11,400 13:51 15,200 18:28
Army4,760
Economy3,080
Production945
Technology1,000
Support5,415

Partial spend: actions with unknown prices are excluded.

Human
15,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,800 4:37 7,600 9:14 11,400 13:51 15,200 18:28
Army6,300
Economy1,735
Production640
Technology965
Support5,555
18:28 / 18:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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