Replay
  • Night ElfLinJunJie
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
  • HumanAngeline
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:15:59
Patch
2.00
Downloads
27
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 15, 2026 by kover2177
Game breakdown

LinJunJie (Casfan#31609)

295 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp17
  • Druid of the Claw8
  • Archer4

Buildings

  • Moon Well10
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Druid of the Claw TrainingLevel 2

Items

  • Orb of Venom2
  • Staff of Preservation2
  • Circlet of Nobility1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Moonstone1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 12345
Set 194 40 228 5 1
Used 211 346 87 253 110
Actions by type
Right clicks
1835
Selections
820
Control group selections
1007
Control groups set
468
Build and train orders
98
Abilities
91
Basic commands
87
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Angeline (angeline#31596)

221 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Rifleman11
  • Sorceress5
  • Priest3
  • Footman1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Vault3
  • Arcane Tower3
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Keep1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2
  • Sorceress Training
  • Gunpowder

Items

  • Lesser Clarity Potion4
  • Scroll of Regeneration3
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 60 8 2 6 16 1 1
Used 385 222 21 103 158 0 65
Actions by type
Right clicks
1337
Selections
576
Control group selections
954
Control groups set
94
Build and train orders
139
Abilities
23
Basic commands
172
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
9,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,335 3:59 4,670 7:59 7,005 11:59 9,340 15:59
Army2,560
Economy1,020
Production640
Technology650
Support4,470
Human
8,445

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,335 3:59 4,670 7:59 7,005 11:59 9,340 15:59
Army3,570
Economy900
Production490
Technology605
Support2,880
15:59 / 15:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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