Replay
  • Night ElfWiz
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Night ElfSmurf
    1. Keeper of the Grove, level 6
    2. Priestess of the Moon, level 4
vs
Game length
00:25:39
Patch
2.00
Downloads
21
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 14, 2026 by Stowka
Game breakdown

Wiz (Wiz#2704)

258 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp27
  • Archer17
  • Druid of the Claw5
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1
  • Dryad1

Buildings

  • Moon Well6
  • Ancient of War5
  • Ancient of Lore3
  • Ancient of Wonders2
  • Tree of Ages2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Improved BowsLevel 2
  • Well Spring
  • Mark of the ClawLevel 2
  • Marksmanship
  • Strength of the MoonLevel 3
  • Ultravision
  • Nature's BlessingLevel 2
  • Moon ArmorLevel 3

Items

  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability3
  • Orb of Venom2
  • Staff of Preservation2
  • Scroll of Healing2
  • Anti-magic Potion2
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Scroll of Protection1

Control groups

Group 1234
Set 26 23 9 2
Used 1371 864 292 171
Actions by type
Right clicks
2027
Selections
1135
Control group selections
2698
Control groups set
60
Build and train orders
171
Abilities
90
Basic commands
164
Item uses
10
Subgroup switches
0
Units removed from queue
1
Escape presses
13

Smurf (Smurf#24244)

277 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Entangling Roots level 3
    2. Force of Nature level 2
    3. Tranquility level 1
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Searing Arrows level 2

Units

  • Wisp31
  • Hippogryph21
  • Archer20

Buildings

  • Moon Well7
  • Ancient Protector5
  • Altar of Elders2
  • Ancient of War2
  • Tree of Eternity2
  • Tree of Ages1
  • Ancient of Wonders1
  • Hunter's Hall1
  • Ancient of Wind1
  • Tree of Life1

Upgrades

  • Improved BowsLevel 2
  • Strength of the MoonLevel 3
  • MarksmanshipLevel 2
  • Well Spring
  • UltravisionLevel 2
  • Moon ArmorLevel 2
  • Nature's BlessingLevel 2

Items

  • Lesser Clarity Potion6
  • Moonstone5
  • Staff of Preservation2
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 123456
Set 156 64 25 3 3 1
Used 1139 1099 13 233 239 201
Actions by type
Right clicks
2594
Selections
741
Control group selections
2924
Control groups set
252
Build and train orders
225
Abilities
66
Basic commands
2
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

NightelfData incomplete
14,855

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,776 6:24 7,553 12:49 11,329 19:14 15,105 25:39
Army4,070
Economy1,620
Production1,395
Technology1,470
Support6,300

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,105

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,776 6:24 7,553 12:49 11,329 19:14 15,105 25:39
Army5,960
Economy2,200
Production810
Technology1,405
Support4,730

Partial spend: actions with unknown prices are excluded.

25:39 / 25:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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