Replay
  • UndeadKraV
    1. Lich, level 1
  • HumanKroLu
    1. Archmage, level 1
vs
Game length
00:03:15
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 8, 2026 by kover2177
Game breakdown

KraV (KraV#21403)

288 APM

Heroes

  • LichLevel 1

Units

  • Ghoul4
  • Acolyte3

Buildings

  • Altar of Darkness2
  • Ziggurat2
  • Crypt1
  • Tomb of Relics1

Items

  • Rod of Necromancy1

Control groups

Group 1234
Set 56 60 6 20
Used 76 76 23 0
Actions by type
Right clicks
288
Selections
76
Control group selections
175
Control groups set
142
Build and train orders
12
Abilities
0
Basic commands
5
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

KroLu (активацияяшм#1305)

392 APM

Heroes

  • ArchmageLevel 1

Units

  • Peasant11
  • Footman2

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1

Control groups

Group 12356
Set 12 6 1 2 2
Used 12 8 0 189 210
Actions by type
Right clicks
357
Selections
91
Control group selections
419
Control groups set
23
Build and train orders
37
Abilities
1
Basic commands
6
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
1,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 461 0:48 923 1:37 1,384 2:26 1,845 3:15
Army480
Economy225
Production560
Technology0
Support580
Human
1,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 461 0:48 923 1:37 1,384 2:26 1,845 3:15
Army270
Economy825
Production340
Technology0
Support240
3:15 / 3:15
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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