Replay
  • UndeadVarg
    1. Dreadlord, level 6
    2. Death Knight, level 3
    3. Lich, level 3
  • HumanJeanBonbeur
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 3
vs
Game length
00:27:17
Patch
2.00
Downloads
27
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 8, 2026 by kover2177
Game breakdown

Varg (VARG#22958)

274 APM

Heroes

  • DreadlordLevel 6
  • Death KnightLevel 3
  • LichLevel 3

Units

  • Ghoul27
  • Acolyte23
  • Gargoyle13
  • Obsidian Statue6

Buildings

  • Ziggurat6
  • Crypt4
  • Tomb of Relics4
  • Altar of Darkness3
  • Haunted Gold Mine3
  • Nerubian Tower2
  • Spirit Tower2
  • Necropolis1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Creature AttackLevel 2
  • Creature Carapace
  • Ghoul Frenzy
  • Destroyer Form
  • Unholy Strength
  • Stone Form

Items

  • Potion of Mana12
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Dust of Appearance1
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 51 24 7 5
Used 1175 989 482 56
Group 5678
Set 1 1 1 1
Used 1 0 0 0
Actions by type
Right clicks
2745
Selections
1154
Control group selections
2703
Control groups set
91
Build and train orders
254
Abilities
125
Basic commands
101
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
9

JeanBonbeur (JeanBonbeur#21709)

207 APM

Heroes

  • ArchmageLevel 6
  • Mountain KingLevel 4
  • PaladinLevel 3

Units

  • Peasant23
  • Footman13
  • Rifleman7
  • Spell Breaker5
  • Knight3
  • Forest Troll Shadow Priest2
  • Siege Engine2
  • Siege Engine2
  • Priest2
  • Forest Troll Berserker1
  • Mud Golem1
  • Goblin Zeppelin1

Buildings

  • Farm11
  • Scout Tower6
  • Altar of Kings4
  • Guard Tower4
  • Workshop4
  • Arcane Tower2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Masonry
  • Long Rifles
  • Barrage
  • Animal War Training
  • Priest TrainingLevel 2
  • GunpowderLevel 2
  • Plating

Items

  • Scroll of Town Portal6
  • Scroll of Healing4
  • Potion of Lesser Invulnerability3
  • Scroll of Regeneration2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 82 20 12 11 2
Used 746 377 27 266 147
Actions by type
Right clicks
1726
Selections
1102
Control group selections
1563
Control groups set
127
Build and train orders
221
Abilities
119
Basic commands
540
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Undead
19,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,766 6:49 9,533 13:38 14,299 20:27 19,065 27:17
Army6,715
Economy2,625
Production1,480
Technology1,385
Support6,860
HumanData incomplete
18,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,766 6:49 9,533 13:38 14,299 20:27 19,065 27:17
Army6,680
Economy2,110
Production1,730
Technology1,310
Support6,345

Partial spend: actions with unknown prices are excluded.

27:17 / 27:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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