Replay
  • HumanJeanBonbeur
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadVarg
    1. Dreadlord, level 6
    2. Death Knight, level 4
    3. Lich, level 3
vs
Game length
00:23:04
Patch
2.00
Downloads
22
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 8, 2026 by kover2177
Game breakdown

JeanBonbeur (JeanBonbeur#21709)

205 APM

Heroes

  • ArchmageLevel 5
  • Mountain KingLevel 3
  • PaladinLevel 3

Units

  • Peasant19
  • Footman12
  • Flying Machine5
  • Gryphon Rider3
  • Spell Breaker2
  • Siege Engine2
  • Ice Troll Berserker1
  • Priest1
  • Goblin Zeppelin1
  • Rifleman1

Buildings

  • Farm13
  • Scout Tower6
  • Altar of Kings3
  • Guard Tower3
  • Gryphon Aviary3
  • Barracks2
  • Arcane Tower2
  • Keep2
  • Workshop2
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Masonry
  • GunpowderLevel 2
  • Plating
  • Priest TrainingLevel 2
  • Long Rifles
  • Flak Cannons
  • Animal War Training
  • Storm Hammers
  • Barrage

Items

  • Scroll of Town Portal3
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability2
  • Staff of Sanctuary2
  • Lesser Clarity Potion1
  • Boots of Speed1
  • Potion of Healing1

Control groups

Group 12345
Set 61 18 14 10 2
Used 652 274 39 264 143
Actions by type
Right clicks
1449
Selections
917
Control group selections
1372
Control groups set
105
Build and train orders
179
Abilities
84
Basic commands
338
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Varg (VARG#22958)

254 APM

Heroes

  • DreadlordLevel 6
  • Death KnightLevel 4
  • LichLevel 3

Units

  • Ghoul36
  • Acolyte17
  • Gargoyle9
  • Obsidian Statue2

Buildings

  • Ziggurat8
  • Crypt4
  • Tomb of Relics3
  • Altar of Darkness2
  • Spirit Tower2
  • Slaughterhouse2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Cannibalize
  • Unholy StrengthLevel 2
  • Unholy ArmorLevel 2
  • Ghoul Frenzy
  • Creature Attack

Items

  • Potion of Mana12
  • Scroll of Healing6
  • Potion of Healing2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234567
Set 44 22 7 6 2 1 1
Used 1075 710 386 63 2 2 0
Actions by type
Right clicks
1735
Selections
1058
Control group selections
2238
Control groups set
83
Build and train orders
186
Abilities
68
Basic commands
190
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
14,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,544 5:46 9,088 11:32 13,631 17:18 18,175 23:04 U
Army4,605
Economy1,810
Production1,710
Technology1,785
Support4,880
UndeadData incomplete
18,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,544 5:46 9,088 11:32 13,631 17:18 18,175 23:04
Army6,295
Economy1,725
Production1,440
Technology1,135
Support7,580

Partial spend: actions with unknown prices are excluded.

23:04 / 23:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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