Replay
  • OrcChanji
    1. Blademaster, level 1
    2. Firelord, level 1
  • OrcLadziuk
    1. Blademaster, level 2
    2. Firelord, level 1
vs
Game length
00:08:04
Patch
2.00
Downloads
20
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 8, 2026 by kover2177
Game breakdown

Chanji (Chanji#21896)

203 APM

Heroes

  • BlademasterLevel 1
  • FirelordLevel 1

Units

  • Peon9
  • Grunt5

Buildings

  • Watch Tower5
  • Orc Burrow3
  • Altar of Storms2
  • War Mill2
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1

Upgrades

  • Reinforced Defenses

Items

  • Dust of Appearance1

Control groups

Group 12346
Set 17 6 1 1 5
Used 36 17 153 126 1
Actions by type
Right clicks
654
Selections
306
Control group selections
333
Control groups set
30
Build and train orders
79
Abilities
5
Basic commands
21
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
3

Ladziuk (LDK#21919)

230 APM

Heroes

  • BlademasterLevel 2
  • FirelordLevel 1

Units

  • Peon7
  • Grunt3

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Voodoo Lounge1
  • Stronghold1
  • Barracks1
  • Fortress1
  • Tauren Totem1
  • War Mill1

Items

  • Healing Salve3
  • Potion of Healing3
  • Lesser Clarity Potion2
  • Scroll of Speed1
  • Circlet of Nobility1

Control groups

Group 1234
Set 7 3 1 1
Used 26 317 284 10
Actions by type
Right clicks
638
Selections
249
Control group selections
637
Control groups set
12
Build and train orders
67
Abilities
6
Basic commands
46
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
4,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,063 2:01 2,125 4:02 3,188 6:03 4,250 8:04
Army1,000
Economy675
Production540
Technology390
Support1,645
Orc
4,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,063 2:01 2,125 4:02 3,188 6:03 4,250 8:04
Army600
Economy525
Production495
Technology640
Support1,975
8:04 / 8:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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