Replay
  • Night ElfSoYma
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 2
  • Night ElfOleksiiRadko
    1. Demon Hunter, level 5
    2. Keeper of the Grove, level 4
vs
Game length
00:17:44
Patch
2.00
Downloads
23
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 7, 2026 by Stowka
Game breakdown

SoYma (Moon1234#21867)

295 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Force of Nature level 1

Units

  • Wisp19
  • Druid of the Talon14
  • Archer8
  • Faerie Dragon1

Buildings

  • Moon Well5
  • Ancient of Wonders4
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Druid of the Talon TrainingLevel 2

Items

  • Orb of Venom6
  • Potion of Healing4
  • Gloves of Haste1
  • Boots of Speed1
  • Dust of Appearance1
  • Claws of Attack +61
  • Scroll of Healing1
  • Moonstone1

Control groups

Group 1234
Set 53 19 2 3
Used 998 488 631 60
Actions by type
Right clicks
1742
Selections
722
Control group selections
2177
Control groups set
77
Build and train orders
109
Abilities
76
Basic commands
15
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

OleksiiRadko (Leshka#21750)

269 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Keeper of the GroveLevel 4
    1. Entangling Roots level 2
    2. Thorns Aura level 1
    3. Force of Nature level 1

Units

  • Wisp17
  • Archer8
  • Dryad8
  • Mountain Giant2
  • Druid of the Claw1

Buildings

  • Moon Well6
  • Altar of Elders2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Improved Bows
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Hardened Skin
  • Resistant SkinLevel 2
  • Well Spring
  • Ultravision
  • Strength of the Wild
  • Marksmanship

Items

  • Potion of Healing2
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1
  • Anti-magic Potion1

Control groups

Group 1234567
Set 40 35 2 8 8 3 2
Used 488 384 304 282 325 11 0
Actions by type
Right clicks
1458
Selections
738
Control group selections
1794
Control groups set
98
Build and train orders
109
Abilities
96
Basic commands
190
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

Nightelf
11,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,778 4:26 5,555 8:52 8,333 13:18 11,110 17:44
Army3,085
Economy1,480
Production960
Technology700
Support4,885
NightelfData incomplete
9,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,778 4:26 5,555 8:52 8,333 13:18 11,110 17:44
Army3,155
Economy1,360
Production820
Technology1,125
Support3,530

Partial spend: actions with unknown prices are excluded.

17:44 / 17:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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