Replay
  • HumanRollex
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Blood Mage, level 3
  • OrcCommutation
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
vs
Game length
00:21:03
Patch
2.00
Downloads
32
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 7, 2026 by Stowka
Game breakdown

Rollex (Rollex#21258)

272 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • Blood MageLevel 3
    1. Siphon Mana level 1
    2. Flame Strike level 2

Units

  • Rifleman16
  • Priest11
  • Peasant10
  • Footman3

Buildings

  • Farm11
  • Scout Tower4
  • Keep3
  • Arcane Tower3
  • Lumber Mill2
  • Arcane Sanctum2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Blacksmith1
  • Castle1
  • Town Hall1

Upgrades

  • GunpowderLevel 3
  • Long Rifles
  • Lumber Harvesting
  • Priest TrainingLevel 2
  • ArmorLevel 2

Items

  • Staff of Sanctuary2
  • Scroll of Town Portal2
  • Orb of Slow1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 12345
Set 74 17 5 1 8
Used 1085 421 106 902 89
Actions by type
Right clicks
1242
Selections
1050
Control group selections
2603
Control groups set
105
Build and train orders
196
Abilities
77
Basic commands
138
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Commutation (C0mmutati0n#2548)

207 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3

Units

  • Peon12
  • Troll Headhunter/Berserker9
  • Tauren7
  • Troll Headhunter/Berserker5
  • Spirit Walker4

Buildings

  • Orc Burrow7
  • Voodoo Lounge4
  • Barracks3
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Watch Tower1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Berserker Upgrade
  • Troll Regeneration
  • Pulverize
  • Armor
  • Spirit Walker Training

Items

  • Lesser Clarity Potion6
  • Healing Salve5
  • Scroll of Speed3
  • Circlet of Nobility1
  • Orb of Lightning1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Tiny Great Hall1

Control groups

Group 123456
Set 113 4 3 43 3 2
Used 597 23 16 296 215 172
Actions by type
Right clicks
1392
Selections
764
Control group selections
1319
Control groups set
168
Build and train orders
149
Abilities
65
Basic commands
280
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
13,070

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,268 5:15 6,535 10:31 9,803 15:47 13,070 21:03
Army5,170
Economy1,135
Production640
Technology1,565
Support4,560
OrcData incomplete
11,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,268 5:15 6,535 10:31 9,803 15:47 13,070 21:03
Army4,630
Economy900
Production855
Technology990
Support4,460

Partial spend: actions with unknown prices are excluded.

21:03 / 21:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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