Replay
  • HumanHammBamm
    1. Archmage, level 3
  • HumanTrof
    1. Archmage, level 2
vs
Game length
00:05:53
Patch
2.00
Downloads
22
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 7, 2026 by kover2177
Game breakdown

HammBamm (HammBamm#21856)

163 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant13
  • Footman5

Buildings

  • Farm4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Scout Tower1

Control groups

Group 12456
Set 43 15 10 4 7
Used 7 2 45 63 31
Actions by type
Right clicks
360
Selections
163
Control group selections
148
Control groups set
79
Build and train orders
46
Abilities
0
Basic commands
4
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Trof (Trof#21166)

174 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant14
  • Footman5

Buildings

  • Farm4
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1

Control groups

Group 123678
Set 31 8 3 3 2 1
Used 103 17 13 84 30 43
Actions by type
Right clicks
254
Selections
163
Control group selections
290
Control groups set
48
Build and train orders
37
Abilities
0
Basic commands
57
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
2,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 741 1:28 1,483 2:56 2,224 4:24 2,965 5:53
Army675
Economy975
Production340
Technology320
Support480
Human
2,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 741 1:28 1,483 2:56 2,224 4:24 2,965 5:53
Army675
Economy1,050
Production340
Technology390
Support510
5:53 / 5:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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