Replay
  • OrcLyn
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
  • Night ElfLawLiet
    1. Demon Hunter, level 4
    2. Beastmaster, level 3
    3. Keeper of the Grove, level 3
vs
Game length
00:20:35
Patch
2.00
Downloads
37
Springtime 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 7, 2026 by Stowka
Game breakdown

Lyn (Lianne#7431)

323 APM

Heroes

  • BlademasterLevel 6
    1. Critical Strike level 3
    2. Mirror Image level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Serpent Ward level 3

Units

  • Peon18
  • Raider14
  • Spirit Walker9
  • Grunt5
  • Ice Troll Berserker1
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow9
  • Tauren Totem2
  • Watch Tower2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • War Mill1
  • Great Hall1

Upgrades

  • PillageLevel 2
  • Ensnare
  • Spirit Walker Training
  • Reinforced Defenses
  • Armor

Items

  • Healing Salve9
  • Lesser Clarity Potion9
  • Circlet of Nobility4
  • Scroll of Healing3
  • Scroll of Speed2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Tome of Retraining1
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 69 45 65 20
Used 559 363 104 801
Group 5670
Set 6 1 3 4
Used 817 3 0 198
Actions by type
Right clicks
1616
Selections
1115
Control group selections
2845
Control groups set
213
Build and train orders
211
Abilities
191
Basic commands
369
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
7

LawLiet (EndlessNight#49)

227 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • BeastmasterLevel 3
    1. Summon Quilbeast level 2
    2. Summon Hawk level 1
  • Keeper of the GroveLevel 3
    1. Entangling Roots level 1
    2. Force of Nature level 2

Units

  • Wisp36
  • Druid of the Talon17
  • Faerie Dragon6
  • Archer3
  • Ice Troll Berserker1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Ancient of Wind2
  • Tree of Life2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Druid of the Talon TrainingLevel 2

Items

  • Lesser Clarity Potion5
  • Potion of Healing4
  • Scroll of Healing4
  • Moonstone3
  • Scroll of Town Portal3
  • Orb of Venom2
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 123450
Set 120 11 3 14 15 1
Used 659 308 242 184 62 2
Actions by type
Right clicks
1475
Selections
733
Control group selections
1457
Control groups set
164
Build and train orders
251
Abilities
123
Basic commands
364
Item uses
19
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
15,670

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,918 5:08 7,835 10:17 11,753 15:26 15,670 20:35 U
Army5,655
Economy1,735
Production775
Technology515
Support6,990

Partial spend: actions with unknown prices are excluded.

Nightelf
13,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,918 5:08 7,835 10:17 11,753 15:26 15,670 20:35 U
Army3,860
Economy2,840
Production630
Technology650
Support5,785
20:35 / 20:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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