Replay
  • UndeadAspect
    1. Death Knight, level 2
vs
Game length
00:05:13
Patch
2.00
Downloads
19
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 7, 2026 by kover2177
Game breakdown

Aspect (Aspect#21972)

317 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul14
  • Acolyte6

Buildings

  • Crypt2
  • Ziggurat2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 1345
Set 59 15 1 1
Used 86 297 39 273
Actions by type
Right clicks
398
Selections
103
Control group selections
695
Control groups set
76
Build and train orders
41
Abilities
6
Basic commands
45
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
4

ReiGn (German player) (ReiGn#2446)

153 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp12
  • Archer4

Buildings

  • Moon Well4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1

Items

  • Boots of Speed1

Control groups

Group 12345
Set 7 5 5 3 4
Used 55 40 7 33 0
Actions by type
Right clicks
331
Selections
110
Control group selections
135
Control groups set
24
Build and train orders
25
Abilities
11
Basic commands
17
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
4,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,000 1:18 2,000 2:36 3,000 3:54 4,000 5:13
Army1,680
Economy450
Production580
Technology420
Support870
Nightelf
3,040

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,000 1:18 2,000 2:36 3,000 3:54 4,000 5:13
Army520
Economy720
Production510
Technology320
Support970
5:13 / 5:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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