Replay
  • HumanRollex
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanLeon
    1. Archmage, level 6
    2. Mountain King, level 6
vs
Game length
00:17:59
Patch
2.00
Downloads
23
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

Rollex (Rollex#21258)

291 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant18
  • Spell Breaker11
  • Priest8
  • Footman5
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm10
  • Scout Tower3
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 61 15 4 1 9 2
Used 903 405 75 766 174 3
Actions by type
Right clicks
1284
Selections
858
Control group selections
2326
Control groups set
92
Build and train orders
161
Abilities
60
Basic commands
173
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Leon (LeonXIV#21701)

438 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 2
    3. Avatar level 1

Units

  • Peasant17
  • Spell Breaker9
  • Footman8
  • Priest8
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Farm9
  • Arcane Sanctum3
  • Scout Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Scroll of Healing1
  • Tome of Retraining1

Control groups

Group 123456
Set 149 45 58 22 14 7
Used 1646 933 335 158 414 81
Actions by type
Right clicks
2171
Selections
1033
Control group selections
3567
Control groups set
295
Build and train orders
134
Abilities
110
Basic commands
161
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
1

Timeline

Human
10,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,596 4:29 5,193 8:59 7,789 13:29 10,385 17:59
Army4,560
Economy1,735
Production640
Technology780
Support2,480
Human
10,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,596 4:29 5,193 8:59 7,789 13:29 10,385 17:59
Army4,535
Economy1,660
Production790
Technology320
Support3,080
17:59 / 17:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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