Replay
  • HumanLeon
    1. Archmage, level 5
    2. Mountain King, level 4
  • HumanRollex
    1. Archmage, level 4
    2. Mountain King, level 4
vs
Game length
00:19:27
Patch
2.00
Downloads
22
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

Leon (LeonXIV#21701)

432 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant18
  • Spell Breaker10
  • Priest9
  • Footman6
  • Forest Troll Berserker1
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Town Hall1
  • Castle1

Upgrades

  • Priest Training
  • SwordsLevel 3
  • PlatingLevel 2
  • Sorceress Training

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Tome of Retraining1

Control groups

Group 123456
Set 144 94 61 41 23 12
Used 1552 1086 383 180 451 98
Actions by type
Right clicks
2389
Selections
976
Control group selections
3750
Control groups set
375
Build and train orders
148
Abilities
113
Basic commands
223
Item uses
11
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Rollex (Rollex#21258)

295 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant31
  • Spell Breaker11
  • Footman8
  • Priest8

Buildings

  • Farm9
  • Arcane Vault4
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Lumber Harvesting

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1

Control groups

Group 123456
Set 58 13 9 1 11 2
Used 965 441 73 778 98 0
Actions by type
Right clicks
1505
Selections
1058
Control group selections
2355
Control groups set
94
Build and train orders
165
Abilities
66
Basic commands
176
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

Human
12,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,076 4:51 6,153 9:43 9,229 14:35 12,305 19:27
Army4,660
Economy1,735
Production640
Technology780
Support4,490
Human
11,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,076 4:51 6,153 9:43 9,229 14:35 12,305 19:27
Army4,525
Economy3,095
Production820
Technology460
Support2,280
19:27 / 19:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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