Replay
  • OrcElterif
    1. Far Seer, level 4
    2. Pit Lord, level 4
vs
Game length
00:17:24
Patch
2.00
Downloads
19
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

Madoka (Peruvian player) (Madoka12#1159)

276 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Peasant9
  • Rifleman5
  • Priest5
  • Gryphon Rider5
  • Footman3
  • Sorceress3

Buildings

  • Farm9
  • Gryphon Aviary3
  • Keep2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 2
  • Armor

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 12456
Set 32 7 1 3 3
Used 814 571 303 244 226
Actions by type
Right clicks
1338
Selections
726
Control group selections
2158
Control groups set
46
Build and train orders
109
Abilities
28
Basic commands
105
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Elterif (ELTERIF#1888)

118 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Pit LordLevel 4
    1. Howl of Terror level 2
    2. Cleaving Attack level 2

Units

  • Peon12
  • Tauren7
  • Troll Headhunter/Berserker5
  • Spirit Walker4
  • Troll Batrider3
  • Kodo Beast1

Buildings

  • Orc Burrow7
  • Voodoo Lounge2
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Fortress1
  • Great Hall1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Spirit Walker TrainingLevel 3
  • PulverizeLevel 2
  • Berserker Upgrade
  • Witch Doctor TrainingLevel 2

Items

  • Circlet of Nobility1
  • Healing Salve1
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 234
Set 4 1 1
Used 20 13 25
Actions by type
Right clicks
956
Selections
566
Control group selections
58
Control groups set
6
Build and train orders
114
Abilities
45
Basic commands
157
Item uses
3
Subgroup switches
0
Units removed from queue
9
Escape presses
0

Timeline

Human
9,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 4:21 4,855 8:42 7,283 13:03 9,710 17:24
Army3,970
Economy675
Production910
Technology1,105
Support2,760
OrcData incomplete
9,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,428 4:21 4,855 8:42 7,283 13:03 9,710 17:24
Army4,150
Economy1,285
Production925
Technology815
Support2,535

Partial spend: actions with unknown prices are excluded.

17:24 / 17:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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