Replay
  • UndeadXHyui
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 2
  • UndeadOMedRosO
    1. Lich, level 4
    2. Death Knight, level 3
    3. Dark Ranger, level 3
vs
Game length
00:20:35
Patch
2.00
Downloads
21
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

XHyui (xHyui#1262)

132 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul15
  • Acolyte14
  • Obsidian Statue8
  • Crypt Fiend1

Buildings

  • Ziggurat9
  • Halls of the Dead2
  • Haunted Gold Mine2
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Unholy StrengthLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Unholy Armor
  • Creature Attack

Items

  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Scroll of Protection2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Healing1
  • Potion of Healing1

Control groups

Group 123456
Set 30 15 13 6 3 2
Used 220 118 159 143 55 46
Actions by type
Right clicks
840
Selections
521
Control group selections
741
Control groups set
69
Build and train orders
154
Abilities
56
Basic commands
176
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

OMedRosO (OMedRosO#1307)

123 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 1
    3. Frost Armor level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 3
    1. Silence level 1
    2. Black Arrow level 2

Units

  • Ghoul19
  • Acolyte12
  • Obsidian Statue9
  • Crypt Fiend4
  • Abomination1

Buildings

  • Ziggurat6
  • Halls of the Dead2
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Cannibalize
  • Destroyer Form
  • Web

Items

  • Potion of Healing4
  • Rod of Necromancy2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 43 7 5 4 2 1
Used 276 161 8 9 23 47
Actions by type
Right clicks
1039
Selections
430
Control group selections
524
Control groups set
62
Build and train orders
135
Abilities
63
Basic commands
117
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Undead
12,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,086 5:08 6,173 10:17 9,259 15:26 12,345 20:35
Army3,615
Economy1,500
Production520
Technology1,340
Support5,370
UndeadData incomplete
12,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,086 5:08 6,173 10:17 9,259 15:26 12,345 20:35
Army5,180
Economy1,575
Production520
Technology1,240
Support3,695

Partial spend: actions with unknown prices are excluded.

20:35 / 20:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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