Replay
  • UndeadOMedRosO
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 4
  • OrcSolstice
    1. Blademaster, level 5
    2. Firelord, level 4
vs
Game length
00:23:26
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

OMedRosO (OMedRosO#1307)

117 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Acolyte18
  • Ghoul18
  • Crypt Fiend12
  • Obsidian Statue8
  • Abomination1

Buildings

  • Ziggurat8
  • Black Citadel6
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Destroyer Form
  • Web
  • Creature Attack

Items

  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Circlet of Nobility1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 37 20 7 1 2 1
Used 387 197 30 16 26 75
Actions by type
Right clicks
1012
Selections
379
Control group selections
731
Control groups set
68
Build and train orders
118
Abilities
70
Basic commands
203
Item uses
11
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Solstice (Solstice1221#11475)

130 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 3
    2. Critical Strike level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Soul Burn level 2

Units

  • Troll Headhunter/Berserker15
  • Peon13
  • Troll Batrider5
  • Tauren3
  • Spirit Walker1
  • Raider1
  • Kodo Beast1
  • Goblin Zeppelin1

Buildings

  • Orc Burrow5
  • Voodoo Lounge5
  • Altar of Storms2
  • Barracks2
  • War Mill1
  • Stronghold1
  • Fortress1
  • Tauren Totem1
  • Beastiary1
  • Watch Tower1

Upgrades

  • Spirit Walker Training
  • Ensnare
  • Reinforced Defenses
  • Pulverize

Items

  • Healing Salve2
  • Orb of Lightning1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 28 40 1 5 4
Used 146 140 19 23 9
Group 67890
Set 1 1 1 2 1
Used 1 0 35 35 555
Actions by type
Right clicks
1066
Selections
477
Control group selections
963
Control groups set
84
Build and train orders
122
Abilities
30
Basic commands
125
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

UndeadData incomplete
14,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,748 5:51 7,495 11:43 11,243 17:34 14,990 23:26
Army6,580
Economy2,025
Production520
Technology2,645
Support3,220

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
10,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,748 5:51 7,495 11:43 11,243 17:34 14,990 23:26
Army4,535
Economy975
Production1,000
Technology865
Support3,010

Partial spend: actions with unknown prices are excluded.

23:26 / 23:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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