Replay
  • HumanGeneCoder
    1. Archmage, level 2
    2. Mountain King, level 1
  • OrcSolstice
    1. Far Seer, level 3
    2. Naga Sea Witch, level 2
    3. Blademaster, level 1
vs
Game length
00:10:45
Patch
2.00
Downloads
24
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

GeneCoder (Gunnar#1165)

147 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant10
  • Rifleman6
  • Footman5
  • Priest2
  • Sorceress2

Buildings

  • Farm7
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Castle1

Upgrades

  • GunpowderLevel 2
  • Long Rifles

Items

  • Potion of Healing2
  • Scroll of Regeneration1

Control groups

Group 12456
Set 18 1 2 2 1
Used 32 0 12 2 0
Actions by type
Right clicks
820
Selections
366
Control group selections
46
Control groups set
24
Build and train orders
77
Abilities
7
Basic commands
80
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Solstice (Solstice1221#11475)

125 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1
  • BlademasterLevel 1
    1. Mirror Image level 1

Units

  • Peon7
  • Troll Headhunter/Berserker6
  • Tauren2
  • Spirit Walker1

Buildings

  • Orc Burrow4
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1

Upgrades

  • Troll Regeneration
  • Pulverize

Items

  • Healing Salve2
  • Lesser Clarity Potion1
  • Scroll of Speed1
  • Orb of Lightning1

Control groups

Group 1257890
Set 19 15 3 6 3 1 1
Used 104 67 10 0 0 1 1
Actions by type
Right clicks
634
Selections
223
Control group selections
183
Control groups set
48
Build and train orders
50
Abilities
8
Basic commands
69
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
6,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,541 2:41 3,083 5:22 4,624 8:03 6,165 10:45
Army2,485
Economy750
Production490
Technology785
Support1,655
OrcData incomplete
4,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,541 2:41 3,083 5:22 4,624 8:03 6,165 10:45
Army1,565
Economy525
Production630
Technology840
Support1,315

Partial spend: actions with unknown prices are excluded.

10:45 / 10:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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