Replay
  • OrcElterif
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:20:13
Patch
2.00
Downloads
23
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

Madoka (Peruvian player) (Madoka12#1159)

226 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant28
  • Footman18
  • Rifleman3
  • Dragonhawk Rider2
  • Gryphon Rider1
  • Knight1

Buildings

  • Farm9
  • Scout Tower7
  • Guard Tower4
  • Altar of Kings3
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Lumber Mill2
  • Keep2
  • Blacksmith2
  • Gryphon Aviary2
  • Castle2
  • Town Hall1

Upgrades

  • Lumber HarvestingLevel 4
  • Armor
  • Backpack
  • Long Rifles

Items

  • Scroll of Regeneration8
  • Lesser Clarity Potion8
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Potion of Healing2
  • Boots of Speed1

Control groups

Group 12456
Set 33 4 3 3 2
Used 529 72 319 310 213
Actions by type
Right clicks
1622
Selections
808
Control group selections
1443
Control groups set
45
Build and train orders
157
Abilities
51
Basic commands
162
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Elterif (ELTERIF#1888)

133 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. Shockwave level 2

Units

  • Peon12
  • Raider11
  • Troll Headhunter/Berserker6
  • Grunt4
  • Troll Batrider4
  • Kodo Beast2
  • Demolisher1

Buildings

  • Watch Tower10
  • Orc Burrow7
  • Voodoo Lounge2
  • Beastiary2
  • Great Hall2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1

Upgrades

  • Spiked Barricades
  • Ensnare
  • Pillage
  • Armor
  • Reinforced DefensesLevel 2
  • Berserker Strength

Items

  • Healing Salve4
  • Lesser Clarity Potion3
  • Potion of Healing1
  • Ring of Protection +31

Control groups

Group 1234
Set 5 3 1 1
Used 6 11 6 6
Actions by type
Right clicks
1314
Selections
779
Control group selections
29
Control groups set
10
Build and train orders
116
Abilities
86
Basic commands
177
Item uses
1
Subgroup switches
0
Units removed from queue
5
Escape presses
0

Timeline

HumanData incomplete
14,790

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,698 5:03 7,395 10:06 11,093 15:09 14,790 20:13
Army3,970
Economy2,485
Production1,140
Technology1,825
Support5,370

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
11,615

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,698 5:03 7,395 10:06 11,093 15:09 14,790 20:13
Army4,960
Economy1,670
Production650
Technology565
Support3,770

Partial spend: actions with unknown prices are excluded.

20:13 / 20:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays