Replay
  • Night ElfSnolecram
    1. Goblin Tinker, level 3
  • HumanZreitdl
    1. Mountain King, level 2
vs
Game length
00:08:33
Patch
2.00
Downloads
21
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

Snolecram (Snolecram#1681)

146 APM

Heroes

  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Wisp13
  • Huntress8
  • Archer3

Buildings

  • Moon Well5
  • Ancient of War2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Upgrade Moon Glaive

Control groups

Group 134
Set 12 3 2
Used 201 139 109
Actions by type
Right clicks
356
Selections
133
Control group selections
449
Control groups set
17
Build and train orders
30
Abilities
17
Basic commands
100
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Zreitdl (Zreitdl#2568)

120 APM

Heroes

  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant13
  • Footman10

Buildings

  • Farm6
  • Scout Tower4
  • Town Hall2
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Lumber Mill1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 15 5 2 1 1 1
Used 55 8 41 50 18 16
Actions by type
Right clicks
389
Selections
174
Control group selections
188
Control groups set
25
Build and train orders
45
Abilities
6
Basic commands
43
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

NightelfData incomplete
4,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,208 2:08 2,415 4:16 3,623 6:24 4,830 8:33
Army1,950
Economy780
Production480
Technology420
Support1,200
Human
4,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,208 2:08 2,415 4:16 3,623 6:24 4,830 8:33
Army1,350
Economy1,745
Production340
Technology70
Support1,230
8:33 / 8:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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