Replay
  • OrcHypareal
    1. Far Seer, level 3
    2. Firelord, level 1
  • HumanZreitdl
    1. Mountain King, level 4
    2. Firelord, level 3
vs
Game length
00:14:35
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 6, 2026 by kover2177
Game breakdown

Hypareal (Bandlez#1752)

83 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Troll Headhunter/Berserker10
  • Peon7
  • Grunt4
  • Demolisher3
  • Raider2

Buildings

  • Orc Burrow3
  • Voodoo Lounge3
  • Watch Tower2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Beastiary1

Upgrades

  • Ranged Weapons

Items

  • Potion of Mana3
  • Potion of Healing2
  • Healing Salve2
  • Lesser Clarity Potion2

Control groups

Group 129
Set 26 2 1
Used 22 0 10
Actions by type
Right clicks
648
Selections
235
Control group selections
32
Control groups set
29
Build and train orders
73
Abilities
14
Basic commands
86
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Zreitdl (Zreitdl#2568)

142 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Soul Burn level 1
    3. Incinerate level 1

Units

  • Footman13
  • Peasant12
  • Mortar Team4
  • Flying Machine1

Buildings

  • Scout Tower14
  • Farm5
  • Guard Tower5
  • Arcane Tower3
  • Altar of Kings2
  • Keep2
  • Arcane Vault2
  • Barracks1
  • Blacksmith1
  • Lumber Mill1
  • Workshop1

Upgrades

  • DefendLevel 2

Items

  • Scroll of Regeneration5
  • Lesser Clarity Potion5
  • Potion of Healing2
  • Potion of Mana2

Control groups

Group 123456
Set 26 5 5 2 3 1
Used 150 13 44 53 31 6
Actions by type
Right clicks
904
Selections
373
Control group selections
297
Control groups set
42
Build and train orders
135
Abilities
23
Basic commands
114
Item uses
0
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

OrcData incomplete
7,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,069 3:38 4,138 7:17 6,206 10:56 8,275 14:35
Army3,170
Economy525
Production505
Technology315
Support2,485
HumanData incomplete
8,275

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,069 3:38 4,138 7:17 6,206 10:56 8,275 14:35
Army2,575
Economy900
Production660
Technology1,350
Support2,790

Partial spend: actions with unknown prices are excluded.

14:35 / 14:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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