Replay
  • HumanRollex
    1. Archmage, level 3
  • HumanKas
    1. Archmage, level 4
vs
Game length
00:07:12
Patch
2.00
Downloads
25
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 5, 2026 by kover2177
Game breakdown

Rollex (Rollex#21258)

275 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Peasant18
  • Footman12

Buildings

  • Farm5
  • Barracks2
  • Altar of Kings1
  • Scout Tower1
  • Arcane Tower1
  • Town Hall1
  • Arcane Vault1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 12345
Set 27 5 4 1 2
Used 324 135 46 378 35
Actions by type
Right clicks
367
Selections
268
Control group selections
918
Control groups set
39
Build and train orders
94
Abilities
2
Basic commands
26
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kas (MagicGnome#221204)

209 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant12
  • Footman8

Buildings

  • Farm4
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1

Items

  • Scroll of Regeneration1
  • Potion of Healing1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 18 7 9 10 2
Used 98 19 140 115 153
Actions by type
Right clicks
348
Selections
241
Control group selections
525
Control groups set
46
Build and train orders
58
Abilities
0
Basic commands
92
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
4,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,234 1:48 2,468 3:36 3,701 5:24 4,935 7:12
Army1,620
Economy1,735
Production500
Technology70
Support1,010
Human
3,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,234 1:48 2,468 3:36 3,701 5:24 4,935 7:12
Army1,080
Economy900
Production670
Technology390
Support920
7:12 / 7:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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