Replay
  • HumanKas
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
  • Night ElfAspect
    1. Warden, level 5
    2. Pandaren Brewmaster, level 5
vs
Game length
00:17:57
Patch
2.00
Downloads
23
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Jun 5, 2026 by kover2177
Game breakdown

Kas (MagicGnome#221204)

180 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Thunder Clap level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant21
  • Footman9
  • Siege Engine5
  • Knight5
  • Goblin Shredder1
  • Goblin Sapper1

Buildings

  • Farm9
  • Scout Tower9
  • Guard Tower6
  • Altar of Kings3
  • Arcane Tower3
  • Town Hall3
  • Workshop3
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Swords
  • PlatingLevel 2
  • Gunpowder
  • Animal War Training
  • Masonry

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Staff of Sanctuary1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1

Control groups

Group 12345
Set 58 17 7 9 1
Used 313 74 108 133 174
Actions by type
Right clicks
909
Selections
738
Control group selections
802
Control groups set
92
Build and train orders
144
Abilities
30
Basic commands
290
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Aspect (Aspect#21972)

245 APM

Heroes

  • WardenLevel 5
    1. Fan of Knives level 3
    2. Blink level 2
  • Pandaren BrewmasterLevel 5
    1. Breath of Fire level 3
    2. Drunken Haze level 2

Units

  • Wisp39
  • Archer4
  • Druid of the Claw4
  • Druid of the Talon3
  • Forest Troll Shadow Priest2
  • Dryad2
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Moon Well12
  • Ancient of War5
  • Altar of Elders2
  • Ancient of Wonders2
  • Hunter's Hall2
  • Ancient of Lore2
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 3
  • Nature's Blessing
  • Ultravision
  • Well Spring

Items

  • Boots of Speed2
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Potion of Invisibility1
  • Anti-magic Potion1
  • Moonstone1

Control groups

Group 12345
Set 324 197 19 7 1
Used 512 397 186 60 273
Actions by type
Right clicks
1078
Selections
459
Control group selections
1428
Control groups set
548
Build and train orders
158
Abilities
137
Basic commands
288
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
12,400

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,280 4:29 6,560 8:58 9,840 13:27 13,120 17:57
Army4,005
Economy2,730
Production1,120
Technology1,395
Support3,150
NightelfData incomplete
13,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,280 4:29 6,560 8:58 9,840 13:27 13,120 17:57
Army3,245
Economy2,680
Production1,570
Technology975
Support4,650

Partial spend: actions with unknown prices are excluded.

17:57 / 17:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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