Replay
  • Night ElfKaho
    1. Keeper of the Grove, level 4
    2. Naga Sea Witch, level 3
  • Night ElfLawLiet
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 2
vs
Game length
00:13:54
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.nwg
Uploaded
Jun 5, 2026 by kover2177
Game breakdown

Kaho (Kaho#4557)

277 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp23
  • Archer11
  • Druid of the Claw5
  • Goblin Zeppelin1

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Ultravision

Items

  • Potion of Healing3
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 26 19 9 3 1 1
Used 575 319 32 223 132 202
Actions by type
Right clicks
1447
Selections
613
Control group selections
1483
Control groups set
59
Build and train orders
92
Abilities
64
Basic commands
7
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
1

LawLiet (EndlessNight#49)

218 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 2
    3. Thorns Aura level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp38
  • Archer17
  • Druid of the Talon3
  • Goblin Shredder2
  • Glaive Thrower1

Buildings

  • Moon Well6
  • Tree of Life4
  • Ancient of Wonders2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Ancient Protector1
  • Chimaera Roost1
  • Ancient of Lore1

Upgrades

  • Improved Bows
  • Nature's Blessing
  • Strength of the MoonLevel 2
  • Marksmanship
  • Well Spring
  • Druid of the Talon TrainingLevel 2
  • Ultravision

Items

  • Lesser Clarity Potion2
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 66 14 3 9 11 2
Used 379 34 171 271 38 8
Actions by type
Right clicks
1051
Selections
454
Control group selections
901
Control groups set
105
Build and train orders
114
Abilities
68
Basic commands
262
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Nightelf
9,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,115 3:28 6,230 6:57 9,345 10:25 12,460 13:54
Army2,945
Economy1,720
Production640
Technology700
Support3,410
Nightelf
12,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,115 3:28 6,230 6:57 9,345 10:25 12,460 13:54
Army3,575
Economy3,640
Production925
Technology1,075
Support3,245
13:54 / 13:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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