Replay
  • HumanKas
    1. Archmage, level 4
    2. Naga Sea Witch, level 2
  • Night ElfSeTh
    1. Firelord, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:13:17
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by Stowka
Game breakdown

Kas (MagicGnome#221204)

202 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peasant10
  • Rifleman10
  • Footman5
  • Priest5
  • Sorceress1

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Dust of Appearance1
  • Scroll of Healing1
  • Staff of Teleportation1

Control groups

Group 12345
Set 44 14 8 11 2
Used 328 96 120 134 162
Actions by type
Right clicks
712
Selections
526
Control group selections
840
Control groups set
79
Build and train orders
82
Abilities
16
Basic commands
221
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
1

SeTh (SeTh#23106)

190 APM

Heroes

  • FirelordLevel 3
    1. Incinerate level 2
    2. Summon Lava Spawn level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp43
  • Huntress5
  • Dryad4

Buildings

  • Moon Well6
  • Ancient of Wonders5
  • Ancient Protector5
  • Tree of Life3
  • Ancient of Lore3
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of War1
  • Tree of Ages1

Upgrades

  • Abolish Magic

Items

  • Staff of Preservation1

Control groups

Group 1234
Set 22 3 5 1
Used 242 244 14 9
Actions by type
Right clicks
1187
Selections
412
Control group selections
509
Control groups set
31
Build and train orders
88
Abilities
34
Basic commands
32
Item uses
1
Subgroup switches
0
Units removed from queue
6
Escape presses
0

Timeline

Human
7,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,221 3:19 4,443 6:38 6,664 9:57 8,885 13:17
Army3,555
Economy750
Production670
Technology605
Support1,545
NightelfData incomplete
8,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,221 3:19 4,443 6:38 6,664 9:57 8,885 13:17
Army1,555
Economy3,600
Production795
Technology370
Support2,565
13:17 / 13:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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