Replay
  • HumanKas
    1. Archmage, level 4
    2. Naga Sea Witch, level 4
  • Night ElfSeTh
    1. Firelord, level 4
    2. Naga Sea Witch, level 3
vs
Game length
00:12:57
Patch
2.00
Downloads
26
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by Stowka
Game breakdown

Kas (MagicGnome#221204)

202 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Rifleman11
  • Peasant8
  • Priest4
  • Footman3
  • Sorceress3

Buildings

  • Farm9
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Healing2
  • Dust of Appearance1
  • Scroll of Regeneration1

Control groups

Group 12345
Set 32 19 11 8 2
Used 289 135 114 157 118
Actions by type
Right clicks
672
Selections
505
Control group selections
813
Control groups set
72
Build and train orders
87
Abilities
21
Basic commands
236
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

SeTh (SeTh#23106)

200 APM

Heroes

  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Incinerate level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp13
  • Druid of the Claw8
  • Dryad5
  • Archer4

Buildings

  • Moon Well5
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic

Items

  • Lesser Clarity Potion2
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Potion of Healing1

Control groups

Group 1234
Set 40 2 3 1
Used 369 304 21 21
Actions by type
Right clicks
1007
Selections
408
Control group selections
715
Control groups set
46
Build and train orders
99
Abilities
48
Basic commands
50
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
7,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,905 3:14 3,810 6:28 5,715 9:42 7,620 12:57
Army3,665
Economy600
Production670
Technology465
Support1,925
NightelfData incomplete
7,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,905 3:14 3,810 6:28 5,715 9:42 7,620 12:57
Army3,285
Economy780
Production640
Technology700
Support2,215
12:57 / 12:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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