Replay
  • UndeadEdo
    1. Lich, level 5
    2. Death Knight, level 4
  • HumanJadeRhino
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:18:07
Patch
2.00
Downloads
25
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by Stowka
Game breakdown

Edo (EdoBoi#2276)

173 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2

Units

  • Ghoul15
  • Acolyte14
  • Crypt Fiend6
  • Obsidian Statue4
  • Banshee3
  • Abomination2
  • Goblin Zeppelin1

Buildings

  • Ziggurat6
  • Crypt2
  • Altar of Darkness2
  • Necropolis2
  • Slaughterhouse2
  • Temple of the Damned2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Burrow
  • Creature AttackLevel 3
  • Web
  • Destroyer Form
  • Ghoul Frenzy
  • Disease Cloud
  • Creature Carapace
  • Banshee TrainingLevel 2
  • Unholy Armor

Items

  • Rod of Necromancy3
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 123
Set 87 17 15
Used 308 186 56
Actions by type
Right clicks
1634
Selections
544
Control group selections
550
Control groups set
119
Build and train orders
140
Abilities
71
Basic commands
18
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

JadeRhino (Kubrat#21489)

327 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant19
  • Footman12
  • Flying Machine9
  • Knight8
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Farm8
  • Scout Tower6
  • Arcane Vault4
  • Guard Tower3
  • Altar of Kings2
  • Barracks2
  • Arcane Tower2
  • Workshop2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • Flak Cannons
  • Animal War Training
  • PlatingLevel 2
  • Flying Machine Bombs

Items

  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Staff of Sanctuary2
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Healing1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 433 53 26 16 7 3
Used 581 170 41 586 142 503
Actions by type
Right clicks
1868
Selections
800
Control group selections
2023
Control groups set
538
Build and train orders
180
Abilities
40
Basic commands
398
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Undead
13,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,463 4:31 6,925 9:03 10,388 13:35 13,850 18:07
Army5,075
Economy1,725
Production1,350
Technology1,340
Support4,170
Human
13,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,463 4:31 6,925 9:03 10,388 13:35 13,850 18:07
Army5,295
Economy1,810
Production960
Technology1,365
Support4,420
18:07 / 18:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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