Replay
  • HumanKas
    1. Firelord, level 2
vs
Game length
00:06:37
Patch
2.00
Downloads
23
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by Stowka
Game breakdown

Kas (MagicGnome#221204)

172 APM

Heroes

  • FirelordLevel 2
    1. Incinerate level 1
    2. Soul Burn level 1

Units

  • Peasant10
  • Footman9

Buildings

  • Farm5
  • Scout Tower5
  • Arcane Tower3
  • Barracks2
  • Guard Tower2
  • Altar of Kings1
  • Lumber Mill1

Upgrades

  • Backpack
  • Lumber Harvesting

Control groups

Group 12345
Set 17 2 10 7 4
Used 102 32 82 59 70
Actions by type
Right clicks
360
Selections
217
Control group selections
345
Control groups set
40
Build and train orders
36
Abilities
0
Basic commands
103
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

OleksiiRadko (Leshka#21750)

281 APM

Heroes

  • Demon HunterLevel 1
    1. Mana Burn level 1

Units

  • Wisp12
  • Archer6

Buildings

  • Moon Well4
  • Ancient of War4
  • Altar of Elders2
  • Hunter's Hall2
  • Ancient Protector2
  • Ancient of Wonders1

Control groups

Group 1234567
Set 18 21 4 10 7 8 2
Used 124 91 199 191 169 1 0
Actions by type
Right clicks
563
Selections
263
Control group selections
775
Control groups set
70
Build and train orders
42
Abilities
22
Basic commands
68
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
3,635

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 990 1:39 1,980 3:18 2,970 4:57 3,960 6:37
Army1,215
Economy750
Production500
Technology400
Support770
Nightelf
3,960

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 990 1:39 1,980 3:18 2,970 4:57 3,960 6:37
Army780
Economy720
Production960
Technology0
Support1,500
6:37 / 6:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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