Replay
  • HumanTaro
    1. Archmage, level 3
    2. Mountain King, level 2
  • OrcIghigo960
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
vs
Game length
00:11:14
Patch
2.00
Downloads
26
Marauder Ridge 1.8
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by kover2177
Game breakdown

Taro (Taro#12797)

217 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1

Units

  • Peasant10
  • Footman5
  • Rifleman5
  • Priest3

Buildings

  • Farm7
  • Altar of Kings2
  • Arcane Tower2
  • Keep2
  • Barracks1
  • Scout Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training
  • GunpowderLevel 3

Items

  • Scroll of Regeneration2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 1 14 5 100 8
Used 197 54 74 389 48
Actions by type
Right clicks
728
Selections
345
Control group selections
762
Control groups set
128
Build and train orders
90
Abilities
16
Basic commands
156
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ighigo960 (ighigo960#1371)

226 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon8
  • Grunt6
  • Troll Headhunter/Berserker6
  • Shaman4
  • Raider1
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Spirit Lodge1

Upgrades

  • Troll Regeneration
  • Berserker Strength
  • Ensnare
  • Shaman Training
  • Reinforced Defenses

Items

  • Lesser Clarity Potion2
  • Potion of Healing2
  • Healing Salve1
  • Scroll of Speed1
  • Staff of Teleportation1
  • Potion of Mana1

Control groups

Group 123456
Set 75 1 3 3 1 1
Used 109 24 9 159 74 141
Actions by type
Right clicks
744
Selections
345
Control group selections
516
Control groups set
84
Build and train orders
123
Abilities
19
Basic commands
501
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
6,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,735 2:48 3,470 5:37 5,205 8:25 6,940 11:14
Army2,105
Economy750
Production670
Technology855
Support2,085
Orc
6,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,735 2:48 3,470 5:37 5,205 8:25 6,940 11:14
Army2,965
Economy600
Production800
Technology590
Support1,985
11:14 / 11:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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