Replay
  • HumanTaro
    1. Dark Ranger, level 4
    2. Archmage, level 3
  • Night ElfLirbradeus
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
vs
Game length
00:17:28
Patch
2.00
Downloads
30
Flooded Grove 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by kover2177
Game breakdown

Taro (Taro#12797)

212 APM

Heroes

  • Dark RangerLevel 4
    1. Life Drain level 2
    2. Black Arrow level 2
  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1

Units

  • Rifleman13
  • Peasant11
  • Footman5
  • Priest4
  • Sorceress3

Buildings

  • Scout Tower11
  • Guard Tower9
  • Farm6
  • Arcane Vault5
  • Barracks1
  • Altar of Kings1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Arcane Tower1

Upgrades

  • Defend
  • Long Rifles
  • GunpowderLevel 2
  • Priest Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Dust of Appearance1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 1 8 12 140 3
Used 166 73 302 710 42
Actions by type
Right clicks
917
Selections
519
Control group selections
1293
Control groups set
164
Build and train orders
138
Abilities
44
Basic commands
377
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Lirbradeus (Lirbradeus#1429)

176 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp26
  • Druid of the Claw9
  • Archer7
  • Dryad6

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Ancient of War2
  • Tree of Ages2
  • Hunter's Hall2
  • Ancient of Lore2
  • Altar of Elders1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 1234567
Set 49 1 1 4 1 2 2
Used 406 2 0 36 35 3 1
Actions by type
Right clicks
1329
Selections
763
Control group selections
483
Control groups set
60
Build and train orders
92
Abilities
71
Basic commands
65
Item uses
3
Subgroup switches
0
Units removed from queue
5
Escape presses
0

Timeline

Human
10,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,630 4:22 5,260 8:44 7,890 13:06 10,520 17:28
Army4,345
Economy825
Production490
Technology1,245
Support3,160
Nightelf
10,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,630 4:22 5,260 8:44 7,890 13:06 10,520 17:28
Army4,075
Economy1,560
Production790
Technology1,020
Support3,075
17:28 / 17:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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