Replay
  • OrcDanGer
    1. Far Seer, level 3
vs
Game length
00:11:59
Patch
2.00
Downloads
26
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by kover2177
Game breakdown

GeneCoder (Gunnar#1165)

75 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant12
  • Footman11

Buildings

  • Farm3
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Guard Tower1

Items

  • Boots of Speed1

Control groups

Group 123456
Set 2 1 1 1 1 1
Used 2 3 6 12 8 3
Actions by type
Right clicks
442
Selections
214
Control group selections
34
Control groups set
7
Build and train orders
57
Abilities
2
Basic commands
46
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

DanGer (DanGer#2365)

179 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1

Units

  • Peon8
  • Troll Headhunter/Berserker6

Buildings

  • Orc Burrow3
  • Altar of Storms2
  • Stronghold2
  • Voodoo Lounge2
  • War Mill1
  • Barracks1
  • Fortress1
  • Beastiary1

Upgrades

  • Troll Regeneration

Items

  • Healing Salve2
  • Scroll of Speed1
  • Lesser Clarity Potion1

Control groups

Group 14567
Set 37 1 1 2 1
Used 166 237 3 291 247
Actions by type
Right clicks
550
Selections
301
Control group selections
944
Control groups set
42
Build and train orders
39
Abilities
1
Basic commands
93
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
3,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,109 2:59 2,218 5:59 3,326 8:59 4,435 11:59
Army1,485
Economy900
Production340
Technology460
Support800
Orc
4,435

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,109 2:59 2,218 5:59 3,326 8:59 4,435 11:59
Army810
Economy600
Production685
Technology1,055
Support1,285
11:59 / 11:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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