Replay
  • UndeadSheik
    1. Death Knight, level 3
    2. Lich, level 2
  • Night ElfE8Orc
    1. Firelord, level 3
    2. Goblin Tinker, level 1
vs
Game length
00:09:13
Patch
2.00
Downloads
27
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by kover2177
Game breakdown

Sheik (sheik#2417)

267 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 2

Units

  • Ghoul12
  • Acolyte10
  • Crypt Fiend3
  • Obsidian Statue1

Buildings

  • Ziggurat5
  • Crypt4
  • Spirit Tower4
  • Altar of Darkness3
  • Halls of the Dead2
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1
  • Necropolis1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Circlet of Nobility1
  • Wand of Negation1

Control groups

Group 1234567
Set 37 1 3 11 4 3 3
Used 339 99 248 108 17 13 17
Actions by type
Right clicks
837
Selections
344
Control group selections
841
Control groups set
62
Build and train orders
67
Abilities
18
Basic commands
39
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
3

E8Orc (JustTiming#1467)

278 APM

Heroes

  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Incinerate level 1
  • Goblin TinkerLevel 1
    1. Pocket Factory level 1

Units

  • Wisp25
  • Archer6
  • Forest Troll Berserker2
  • Forest Troll Shadow Priest2

Buildings

  • Moon Well4
  • Tree of Life4
  • Altar of Elders2
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1

Items

  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 123456
Set 31 3 6 1 1 1
Used 180 1 31 425 364 211
Actions by type
Right clicks
496
Selections
290
Control group selections
1212
Control groups set
43
Build and train orders
79
Abilities
23
Basic commands
158
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
8

Timeline

Undead
8,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,176 2:18 4,353 4:36 6,529 6:54 8,705 9:13
Army2,285
Economy1,200
Production1,480
Technology1,645
Support2,095
NightelfData incomplete
6,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,176 2:18 4,353 4:36 6,529 6:54 8,705 9:13
Army1,660
Economy2,860
Production510
Technology320
Support1,030
9:13 / 9:13
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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