Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 5
  • OrcIghigo960
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
vs
Game length
00:15:59
Patch
2.00
Downloads
24
Sunhoof Mesa 1.4
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

217 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Rifleman13
  • Peasant11
  • Footman11
  • Priest8
  • Sorceress3

Buildings

  • Farm9
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • ArmorLevel 2
  • Sorceress Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Scroll of Town Portal1

Control groups

Group 123456
Set 112 26 24 3 2 1
Used 359 213 130 139 240 48
Actions by type
Right clicks
891
Selections
518
Control group selections
1129
Control groups set
168
Build and train orders
124
Abilities
35
Basic commands
373
Item uses
4
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Ighigo960 (ighigo960#1371)

203 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Grunt10
  • Peon9
  • Troll Headhunter/Berserker6
  • Shaman5
  • Kodo Beast2
  • Raider1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1
  • Voodoo Lounge1
  • Great Hall1

Upgrades

  • Troll Regeneration
  • Ensnare
  • Berserker Strength
  • Shaman TrainingLevel 2

Items

  • Lesser Clarity Potion4
  • Healing Salve2
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 123456
Set 70 2 10 2 1 1
Used 155 0 22 157 80 134
Actions by type
Right clicks
1009
Selections
473
Control group selections
548
Control groups set
86
Build and train orders
136
Abilities
41
Basic commands
743
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
9,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,471 3:59 4,943 7:59 7,414 11:59 9,885 15:59
Army5,695
Economy825
Production490
Technology465
Support2,410
Orc
9,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,471 3:59 4,943 7:59 7,414 11:59 9,885 15:59
Army4,150
Economy1,060
Production655
Technology515
Support3,005
15:59 / 15:59
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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