Replay
  • HumanTaro
    1. Mountain King, level 4
  • HumanJperezimba
    1. Archmage, level 4
    2. Mountain King, level 4
    3. Paladin, level 2
vs
Game length
00:15:38
Patch
2.00
Downloads
22
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by kover2177
Game breakdown

Taro (Taro#12797)

164 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant26
  • Footman13
  • Gryphon Rider4

Buildings

  • Farm8
  • Scout Tower4
  • Gryphon Aviary3
  • Altar of Kings2
  • Arcane Tower2
  • Guard Tower2
  • Workshop2
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • Storm Hammers

Items

  • Lesser Clarity Potion7
  • Scroll of Regeneration4
  • Boots of Speed1
  • Scroll of Healing1

Control groups

Group 12345
Set 1 7 2 139 10
Used 213 67 3 439 56
Actions by type
Right clicks
717
Selections
399
Control group selections
778
Control groups set
159
Build and train orders
114
Abilities
18
Basic commands
171
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Jperezimba (JperezImba#1234)

248 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant14
  • Footman12
  • Flying Machine6
  • Priest5
  • Rifleman5
  • Forest Troll Shadow Priest1
  • Knight1

Buildings

  • Farm12
  • Altar of Kings5
  • Barracks3
  • Arcane Tower3
  • Scout Tower2
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Plating
  • Swords
  • Priest TrainingLevel 2
  • Animal War Training
  • Long Rifles
  • Flak Cannons

Items

  • Scroll of Town Portal2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Orb of Slow1

Control groups

Group 123456
Set 46 433 12 14 2 2
Used 75 342 21 336 259 100
Actions by type
Right clicks
1419
Selections
363
Control group selections
1133
Control groups set
509
Build and train orders
130
Abilities
24
Basic commands
19
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,174 3:54 6,348 7:49 9,521 11:43 12,695 15:38
Army2,875
Economy2,335
Production1,220
Technology1,195
Support2,840
Human
12,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,174 3:54 6,348 7:49 9,521 11:43 12,695 15:38
Army4,360
Economy1,435
Production1,670
Technology1,150
Support4,080
15:38 / 15:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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