Replay
  • HumanGeneCoder
    1. Archmage, level 3
    2. Mountain King, level 1
  • Night ElfE8Orc
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 1
vs
Game length
00:12:17
Patch
2.00
Downloads
23
Lost Temple 2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
May 30, 2026 by kover2177
Game breakdown

GeneCoder (Gunnar#1165)

124 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant20
  • Footman6
  • Rifleman4
  • Priest3
  • Spell Breaker2

Buildings

  • Farm8
  • Scout Tower8
  • Guard Tower6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Masonry
  • Long Rifles
  • Lumber Harvesting
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1
  • Potion of Healing1

Control groups

Group 123456
Set 32 6 1 3 1 1
Used 66 6 6 37 8 0
Actions by type
Right clicks
675
Selections
351
Control group selections
123
Control groups set
44
Build and train orders
89
Abilities
4
Basic commands
64
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
3

E8Orc (JustTiming#1467)

235 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 2
    2. Entangling Roots level 3
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp32
  • Archer8
  • Hippogryph6

Buildings

  • Moon Well7
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved BowsLevel 2
  • Strength of the MoonLevel 2
  • Nature's Blessing
  • MarksmanshipLevel 2
  • Druid of the Talon Training

Items

  • Orb of Venom2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 47 19 5 1 1 3
Used 289 92 14 360 281 202
Actions by type
Right clicks
578
Selections
368
Control group selections
1238
Control groups set
76
Build and train orders
90
Abilities
63
Basic commands
228
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
7,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,303 3:04 4,605 6:08 6,908 9:12 9,210 12:17
Army2,465
Economy1,885
Production640
Technology885
Support1,945
NightelfData incomplete
9,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,303 3:04 4,605 6:08 6,908 9:12 9,210 12:17
Army2,000
Economy2,260
Production810
Technology950
Support3,190

Partial spend: actions with unknown prices are excluded.

12:17 / 12:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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